![]() ![]() While optional, it is recommended to have at least have a name set in the metadata in case a companion mod ever needs to require or include your mod, and to make your mod more easily identifiable within the game log should any errors occur. If using the Steam Uploader Tool, a basic metadata file will be generated for you. If the game crashes, or your changes are not found in the game, check your starbound. If you did everything right, Starbound should load your new mod the next time you run it. To pack, do exactly the same steps as mentioned above minus making a new folder 'unpacked'but when you get to step 5where you actually unpack the packed. It is highly recommended that you make a backup copy of your original, working packed. Otherwise you will have to find your Starbound assets folder and apply the file paths to these instructions. If you have purchased Starbound from Steam, then these instructions will work. Note - This step will not remove or change your packed. ![]() This means we need to unpack the assets before we can start modding. Only UTF-8 is supported, other encodings are likely to cause crashes. Do not use a word processor such as MS Word instead of a text editor. You will need a text editor that is not the Windows included notepad. This article will show you the steps you need to take before you can start actually modding, and also the steps you can take after you are done modding, to pack and publish your mod. ![]()
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